| Wie ein Finne für Android und iPhone ein Spiel entwickelte |
| Geschrieben von Boris Jebsen | |||||
| Friday, 17. October 2008 | |||||
|
Niklas Wahrman ist 24 Jahre alt und lebt in Finnland. Auf GameDev.net schildert er, wie man als unabhängiger Entwickler konkret ein Spiel für die Android Plattform entwickeln, das ganze fürs iPhone portieren und beide auch noch erfolgreich auf dem jeweiligen Marktplatz anbieten kann. Für alle diejenigen, die mit dem Gedanken spielen, ebenfalls Software für beide Plattformen zu entwickeln, bietet der Artikel jede Menge interessante Details, Screenshots vom laufenden Projekt und Links zu weiterführenden Infos.
I want to start at the end and tell you what the final product became. Asterope is a game that completely relies on one gameplay element: the ability to control a flying ship by shooting out a rope (that works kind of like the ninja rope in the famous game Worms). The ship flies constantly forward and by grabbing hold of whatever surrounds you with a rope you can alter the ship’s direction. The game has a story of how an asteroid was nearing Earth at a blazing speed but just as it got very close to Earth, it stopped. So Earth sent a space shuttle to check it out, but the space shuttle got sucked into the asteroid. Nobody wanted to go on a rescue mission, fearing they would suffer the same fate as the astronauts. That’s how the player comes into the picture – on a mission to rescue the astronauts. The story has a twist later on when the player discovers the asteroid is really a machine controlled by the Androids on a mission to invade Earth.
Quelle: GameDev.net
Powered by !JoomlaComment 3.12 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved. |
|||||
Droidcon 10 is coming soon!
